{{about|the block|the note block instrument|Note Block#Instruments}}
{{Block
| image = <gallery>
Bell.png|Bell
Ceiling Bell.png|Ceiling
Wall Bell.png|Wall
Double Wall Bell.png|Double Wall
Bell BE.png|Bedrock Edition
</gallery>
| imagesize = 200px
| image2size = 200px
| transparent = Yes
| light = No
| tool = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

A '''bell''' is a transparent, animated [[block entity]] that produces a sound when {{control|used}}. Unlike most utility blocks, bells cannot be [[craft]]ed.

==Obtaining==
===Natural generation===
Bells can generate naturally in all [[village]] variants, usually near the center of the village in the meeting point.

===Breaking===
A bell can be mined by hand or with any [[tool]], but using a [[pickaxe]] is fastest.

{{breaking row|horizontal=1|Bell|pickaxe|wood}}

===Chest loot===
{{LootChestItem|bell}}

===Trading===
{{IN|java}}, apprentice-level [[armorer]] [[villager]]s have a 50% chance to sell a bell for 36 [[emerald]]s. Apprentice-level [[toolsmith]] and [[weaponsmith]] villagers always offer to sell a bell for 36 emeralds.

{{IN|bedrock}}, apprentice-level armorer villagers have a {{frac|1|3}} chance to sell a bell for 36 emeralds. Apprentice-level toolsmith villagers sell bells for 36 emeralds. Journeyman-level weaponsmith villagers sell bells for 36 emeralds.

==Usage==
When a bell is placed near a claimed [[bed]], the bell is claimed, which is displayed by green particles appearing above the bell. A claimed bell defines a gathering site of a village. If the bell is broken, angry particles will appear above the village leader's head.

When the side of a bell is {{control|used}}, it produces a sound as well as a "swaying" animation. A bell can be rung using a [[redstone]] signal, by any projectile, by right clicking, or by dropping an [[item]] on it. Bells can be anchored to the side of blocks, ceilings, and floors. Also, if the player {{control|uses}} the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung only from certain angles; trying from an incorrect angle does not cause the bell to ring.

If a player rings a bell, the villagers run to their houses even if there is no raid.

===Raid===
{{seealso|Tutorials/Defeating a village raid}}
When the bell is rung, villagers within a distance of 32 blocks run into their houses immediately.

When a [[raid]]'s first wave appears, {{in|java}}, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. {{IN|bedrock}}, bells in the corresponding [[village]] ring automatically at the start of a raid, warning villagers to return to their houses.

====Glowing effect====
Additionally, {{in|java}}, if a bell is rung and there is a raid mob within a 32 block spherical range, the [[Glowing]] effect is applied to all raid mobs within 48 blocks, and {{EffectSprite|particle-bell-highlight-1}}{{EffectSprite|particle-bell-highlight-2}} particles appear. It produces a resonating sound once this process is complete. The raid mobs don't have to be actively participating in a raid to receive the Glowing effect: the effect applies to [[illager]]s in [[woodland mansion]]s, or [[witch]]es that naturally spawns in the Overworld.

===Piglins===
[[Piglin]]s admire bells as golden items. However, breaking a bell does not aggravate them.<ref>{{bug|MC-179104||Piglins don't mind players mining bells near them|WAI}}</ref>

=== Redstone ===
When a bell is rung (either by a player or villager), it produces a [[Sculk Sensor]] vibration with a frequency of 11.

With the use of a [[Calibrated Sculk Sensor]], it is possible to make a device which automatically detects when a raid starts by having a villager ring a bell.

== Sounds ==
=== Generic ===
{{edition|java}}:
{{Sound table/Block/Anvil/JE}}
{{edition|bedrock}}: <ref group=sound>{{Bug|MCPE-140091||Bell makes incorrect sounds when placed}}</ref>
{{Sound table/Block/Metal/BE}}

=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Bell use1.ogg
|sound2=Bell use2.ogg
|subtitle=Bell rings
|description=When a bell is hit
|source=block
|id=block.bell.use
|translationkey=subtitles.block.bell.use
|volume=24.0
|pitch=''varies'' <ref group="sound">Can be 0.93, 0.95, or 0.97 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Bell resonate.ogg
|subtitle=Bell resonates
|id=block.bell.resonate
|translationkey=subtitles.block.bell.resonate
|source=block
|description=When a bell is rung and raiders are nearby
|volume=1.0
|pitch=''varies'' <ref group="sound">Can be 0.85, 0.9, or 1.0 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Bell use1.ogg
|sound2=Bell use2.ogg
|source=block
|description=When a bell is hit
|id=block.bell.hit
|volume=1.0
|pitch=''varies'' <ref group="sound">Can be 0.93, 0.95, or 0.97 for each sound</ref>
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bell
|spritetype=block
|nameid=bell
|itemtags=piglin_loved
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=bell
|spritetype=block
|nameid=bell
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bell
|spritetype=block
|nameid=bell
|id=461
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=bell
|spritetype=block
|nameid=Bell
|foot=1}}

===Block states===
{{see also|Block states}}

{{/BS}}

===Block data===
A bell has a [[block entity]] associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

==Achievements==
{{load achievements|Sound the Alarm!;Oooh&#44; shiny!}}

==Advancements==
{{load advancements|Oh, Shiny!}}

==History==
''For a history of changes to textures and models for each block state, see [[/Asset history]]''
{{History|java}}
{{History||1.14|snap=18w44a|[[File:Floor Bell (N) JE1.png|32px]] [[File:Wall Bell (N) JE1.png|32px]] [[File:Ceiling Bell (N) JE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells, with "floor", "wall" and "ceiling" attachments. The "wall" attachment is inaccessible, and [[Missing model|has no model]].}}
{{History|||snap=18w47a|[[File:Floor Bell (N) JE2.png|32px]] [[File:Ceiling Bell (N) JE2.png|32px]] Planks textures have been updated, changing the appearance of bells.}}
{{History|||snap=18w48a|Bells now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Bells now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
{{History|||snap=18w50a|[[File:Floor Bell (N) JE3.png|32px]] [[File:Ceiling Bell (N) JE3.png|32px]] The models for floor and ceiling bells have chaged, likely to match {{edition|bedrock}} in the former case.
|[[File:Wall Bell (N) JE2.png|32px]] Bells with wall attachments are now properly implemented, no longer not having models. An oddity regarding their states is that their facing state corresponds to the direction they attach to, as opposed to the block face they attach to (an oddity shared with [[cocoa]]).
|[[File:Double Wall Bell (N) JE1.png|32px]] Bells with two wall attachments have also been added.
|Bells now generate in the updated [[desert]] and [[taiga]] villages.
|Added [[sound]]s for bells.
|Bells now have a shaking animation when hit.
|The [[block]] states {{code|<nowiki>face=ceiling|floor|wall</nowiki>}} of bells have been changed to {{code|<nowiki>attachment=ceiling|double_wall|floor|single_wall</nowiki>}}.}}
{{History|||snap=19w03a|More cullface arguments have been added to bell [[model]].}}
{{History|||snap=19w11a|Bells are now [[trading|sold]] by armorer, toolsmith and weaponsmith [[villager]]s, making them [[renewable resource|renewable]].
|Bells now ring when hit by a [[projectile]].{{more info|which? It was changed in 20w11a to allow all.}}}}
{{History|||snap=19w13b|Hitting a bell now gives the [[glowing]] effect to raiders within a 32-[[block]]-radius of the bell.}}
{{History|||snap=Pre-Release 3|[[File:Floor Bell (N) JE4.png|32px]] [[File:Wall Bell (N) JE3.png|32px]] [[File:Double Wall Bell (N) JE2.png|32px]] [[File:Ceiling Bell (N) JE4.png|32px]] The models of bells has been changed.}}
{{History||1.15|snap=19w36a|Bells now ring if powered with a [[redstone]] signal.}}
{{History||1.16|snap=20w11a|Bells now ring when hit by any [[projectile]].}}
{{History|||snap=20w16a|Bells now generate in [[ruined portal]] chests.}}
{{History|||snap=20w22a|Bells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more [[block]]s.<ref>{{bug|MC-169683}}</ref>}}

{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.2|[[File:Bell BE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells.
|Unlike {{in|java}}, the side texture of bells is currently made of [[stone]] rather than [[plank]]s.
|[[File:Granite Bell.png|32px]] [[File:Polished Granite Bell.png|32px]] [[File:Diorite Bell.png|32px]] There are unused bells with the side textures of [[granite]], polished granite and [[diorite]] that can be obtained via [[commands]]. It is likely that these corresponded to different rotation states, which were not correctly implemented at the time, and that it was deriving the textures from said data values corresponding to the stone variants from which it pulled textures.}}
{{History||1.10.0|snap=beta 1.10.0.3|Various bells, including the bell with unused side textures, can now generate in the new [[village]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Functionality has been added to bells. The [[player]] can now interact with the bell by shooting it with projectiles such as [[arrow]]s, [[trident]]s, [[splash potion]]s, [[firework rocket]]s, [[snowball]]s and throwing dropped [[item]]s, or activating it when wired to [[redstone]].}}
{{History|||snap=beta 1.11.0.4|Bells can now be obtained from [[trading]] with armorer, toolsmith, and weaponsmith [[villager]]s.
|Villagers now run into their houses when a bell is rung.
|The bells with [[granite]], polished granite and [[diorite]] textures have been removed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Bells now generate in [[ruined portal]] [[chest]]s.}}
{{History||1.19.20|snap=beta 1.19.20.22|Bells can no longer catch on fire or be destroyed by fire.}}
{{History|PS4}}
{{History||1.91|[[File:Bell BE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*{{IN|bedrock}}, bells deflect any projectile that does not disappear when hitting a surface ([[arrow]]s or [[trident]]s).
*{{IN|bedrock}}, when holding down right-click while looking at a bell and holding an item with a right-click action, the bell rings once and then the player uses the item.<ref>{{bug|MCPE-56968}}</ref>
*If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.{{only|BE}}

==Gallery==
<gallery>
LadyAgnes savanna village.jpg|LadyAgnes tweets a screenshot of an updated savanna village, which features a bell.<ref>{{tweet|LadyAgnes|1065957800831082496|Me and the amazing @ProfMobius are working on the updated looks of villages, here is a savanna village!|November 23, 2018}}</ref>
Bells.png|A close up of the bell in the previous image. Also uses the old bell texture.
Market stall with bell.png|A bell between two market stalls in a superflat village.
Bell gongs.gif|An animation of a bell gong.
The_annoying_bell.png|Villagers ringing a bell during a [[raid]].
Bell on Underside.jpg|A bell placed on the underside of a block.
Cozy Cabin Bells.jpg|Bells placed on a cozy cabin.
</gallery>

==References==
{{Reflist}}

{{Redstone}}
{{Blocks|utility}}

[[Category:Utility blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Redstone mechanics]]
[[Category:Mechanisms]]
[[Category:Mechanics]]

[[de:Glocke]]
[[es:Campana]]
[[fr:Cloche]]
[[it:Campana]]
[[ja:鐘]]
[[ko:종]]
[[pl:Dzwon]]
[[pt:Sino]]
[[ru:Колокол]]
[[th:ระฆัง]]
[[zh:钟]]
